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Zerg vs Zerg · Zergling and mutalisk

Zerg vs Zerg

Zerglings decide the first five minutes, mutalisks and scourge decide the rest

Zerg Zerg

Resumen: haz esto

  1. Open nine pool or overpool; twelve hatch loses to nine pool and beats overpool. The scout decides.
  2. Zergling speed early; six to twelve zerglings that never fight without a numbers advantage.
  3. One sunken colony at the natural when you take it; two against a heavier zergling opening.
  4. Lair and spire by 4:00; the first mutalisks at 5:30 with scourge behind them.
  5. Drones between the zergling waves; every larva you spend on drones is a bet the scout must justify.
  6. Scourge kills mutalisks two for one; mutalisk battles are decided by who has scourge in position.
  7. Third base only when the mutalisk count is even or better; a spore at each mineral line.
  8. Late game: hydralisks and lurkers, or more mutalisks and a greater spire, depending on who is ahead in air.

Por qué funciona

Both players have the same units, so the game is about tempo: whoever has more zerglings at the first fight, and more mutalisks at the second, wins. Drones are a bet that the opponent will not attack; a sunken colony is a bet that they will. Read the opening from the scout, match the zergling count, get the spire on time, and make every scourge count.

Si recuerdas una sola fraseMatch their zerglings, get the spire by 4:00, keep mutalisks alive with scourge behind them, and never let your drone count fall behind without a sunken to justify it.

La construcción

  1. Suministro9 Tiempo0:55 Spawning Pool (nine pool) or Overlord then Pool (overpool) Spawning Pool (nine pool) or Overlord then Pool (overpool) Nine pool for safety and pressure; overpool for a better economy.
  2. Suministro8 Tiempo1:35 Extractor Extractor Zergling speed as soon as the pool finishes.
  3. Suministro9 Tiempo1:50 Overlord Overlord Ahead of the cap; six zerglings come at once.
  4. Suministro12 Tiempo2:10 Six Zerglings, Metabolic Boost Six Zerglings, Metabolic Boost Speed zerglings kill drones and lings that stray.
  5. Suministro14 Tiempo2:50 Hatchery at the natural Hatchery at the natural Take it once zerglings are trading evenly.
  6. Suministro16 Tiempo3:10 Lair Lair The spire follows the moment it finishes.
  7. Suministro18 Tiempo3:30 Sunken Colony at the natural Sunken Colony at the natural One sunken frees larvae for drones.
  8. Suministro20 Tiempo4:00 Spire Spire Mutalisks at 5:30.
  9. Suministro24 Tiempo4:30 Second Extractor, drones Second Extractor, drones Mutalisks cost gas; keep drones at both bases.
  10. Suministro30 Tiempo5:30 Six Mutalisks and two Scourge Six Mutalisks and two Scourge The first air fight; scourge behind the mutalisks.
  11. Suministro36 Tiempo6:30 Spore Colony at each mineral line Spore Colony at each mineral line Mutalisks harass mineral lines; spores let yours leave.
  12. Suministro44 Tiempo8:00 Third Hatchery, Evolution Chamber Third Hatchery, Evolution Chamber Larvae and flyer attacks +1.

Investigación, en este orden

  1. Metabolic Boost
    Metabolic Boost en Spawning Pool

    The only early research; speed zerglings win every early fight.

  2. Flyer Attacks +1
    Flyer Attacks +1 en Spire

    Mutalisks kill mutalisks a hit sooner; the first upgrade of the air war.

  3. Flyer Carapace +1
    Flyer Carapace +1 en Spire

    Then armor; alternate.

  4. Pneumatized Carapace
    Pneumatized Carapace en Lair

    Overlord speed; mutalisks hunt overlords.

  5. Adrenal Glands
    Adrenal Glands en Spawning Pool

    Only at hive, in long games; cracklings end them.

El ejército, fase a fase

  1. Opening

    ZerglingZergling

    Six to twelve speed zerglings; fight only with more.

  2. Air war

    MutaliskMutaliskScourgeScourgeZerglingZergling

    Mutalisks stacked, scourge behind, zerglings to counter-attack.

  3. Long game

    MutaliskMutaliskScourgeScourgeHydraliskHydraliskLurkerLurker

    Hydralisks and lurkers when air is even; more mutalisks when ahead.

Si exploras y ves…

A pool before 1:00 (four or five pool)

A pool before 1:00 (four or five pool)

Cuándo The drone scout arrives

Haz Pull four drones to fight with the zerglings, a sunken when the pool finishes, drones after.

Por qué An all-in loses if it does not kill drones; drone defence and a sunken end it.

Hatchery first (twelve hatch)

Hatchery first (twelve hatch)

Cuándo The drone scout

Haz Nine pool zerglings straight at the natural, kill drones, deny the sunken.

Por qué Twelve hatch has no zerglings until 3:00; nine pool punishes it.

Nine pool against your twelve hatch

Nine pool against your twelve hatch

Cuándo 2:00

Haz Drones to fight, pool as soon as possible, a sunken at the natural, no more drones until even.

Por qué You are behind in zerglings; hold with drones and sunkens until the spire equalises.

A spire earlier than yours

A spire earlier than yours

Cuándo 3:30 to 4:30

Haz Two spores at the mineral lines, scourge first from your spire, zerglings at their natural while their mutalisks are away.

Por qué The first mutalisks kill drones; spores and scourge blunt them and zerglings punish the base they left.

Hydralisk den

Hydralisk den

Cuándo 6:00 onward

Haz More mutalisks with flyer attacks; kill the hydralisks from where they cannot shoot back, or take a third and out-drone.

Por qué Hydralisks are slow and lose to mutalisks with upgrades and terrain.

Contramedidas

Ellos tienenRespondes con
ZerglingsZerglingsMore zerglings, drones to fight early, a sunken

Equal units, so numbers and the sunken decide.

MutalisksMutalisksScourge, spore colonies, your own mutalisks with +1

Two scourge kill a mutalisk; spores hold mineral lines.

ScourgeScourgeZerglings and mutalisk micro

Scourge die to any hit; move the mutalisks over zerglings.

HydralisksHydralisksMutalisks with upgrades, zerglings

Hydralisks are slow and die to mutalisks that pick their fights.

LurkersLurkersMutalisks, overlords for detection

Lurkers cannot shoot up; an overlord sees them.

Los errores que pierden este emparejamiento

  • Fighting zerglings without a numbers edge

    La señal Twelve lost to twelve.

    La solución Count. Attack with more, retreat with fewer, drone with even.

  • Mutalisks without scourge

    La señal An air fight lost to a smaller flock.

    La solución Two scourge per four mutalisks, kept behind them.

  • Drones with no sunken

    La señal Drones dead to six zerglings at 3:30.

    La solución A sunken at the natural at 3:30 before the drone count grows.

  • Late spire

    La señal Their mutalisks in your mineral line first.

    La solución Lair at 3:10, spire at 4:00, no exceptions.

Por nivel

Principiante

Nine pool, six speed zerglings, one sunken at the natural, spire at 4:00, six mutalisks with scourge behind them. Fight zerglings only when you have more. Drone whenever your scout sees them droning.

Aprendiz

Read the opening from the scout and pick the fork; hold the zergling count even; get flyer attacks +1 before the second air fight; scourge that actually connects; a third base only when air is even.

Competidor

Mutalisk stacking and micro against scourge, zergling run-bys while their mutalisks are away, overlord hunting, and the transition to hydralisk-lurker or greater spire that fits who is ahead.