Theory

Theory

How the game actually works, at two depths, with something to play at the end of every page.

Newcomer Learner Competitor Advanced

The short version

The Berkeley course taught models, not build orders. A model tells you why the bigger army wins by more than it should, why your army melts in a choke, and why the enemy is always what you saw plus what you did not.

These guides teach the same things in our own words, with the arithmetic checked rather than copied. Each one opens with the short version, shows you the idea in a moment you have lived, and closes with one sentence to carry into your next game.

Two depths, one page

Every guide reads straight through for someone who wants the idea. The derivation and the working are one tap away, and the site remembers which way you like them. Nothing is hidden behind a second page, and nothing is dumbed down: the maths is there, folded up, for the reader who wants to argue with it.

Where to start

Pick the row that sounds like you. A guide can appear under more than one, because the same idea is worth different things at different ratings.

Learner

You know one build, you are rated, your APM is somewhere between sixty and a hundred and twenty. You lose fights you thought you should win.

Also for you, from the rows above: Everything is a resourceEyes, ears and hands: the four jobs a unit doesMacro is units you can useHow to read a replayLosing wellPlayers worth watching, and what to take from each

Advanced

Top of the ladder, or trying to get there. You want the numbers, the method and the places where the old model breaks.

Also for you, from the rows above: Everything is a resourceDead units do not shootFlux: chokes, arcs and the surroundDeception is boughtWhat micro actually isCount your army in mineralsHow to read a replayLosing wellPlayers worth watching, and what to take from each

How to use a guide

Read the short version first. If it already matches how you play, skip to the last section and take its one sentence into your next game. If it does not, read the whole page once, then open the lab it links and run the numbers yourself.

A timestamp chip next to a claim about a lecture opens the recording at that second, so you can hear it explained. A "Still true", "Updated" or "Careful" box tells you how the idea holds up in the game as it is played today, and warns you where a common answer is wrong.

Then play. One idea per game is plenty. When it stops needing thought, pick the next guide.

If you find an error, tell us. Corrections go up with a date and a credit.

Not affiliated with UC Berkeley or any person named on these pages.

Sources for this page