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Protoss vs Terran · Gateway macro into arbiters

Protoss vs Terran

Dragoons hold, expansions multiply, arbiters and carriers finish

Protoss Terran

Resumen: haz esto

  1. One gateway, cybernetics core, dragoon range, then a nexus at the natural by 4:00.
  2. Robotics facility by 5:30 for an observer; mines and cloaked wraiths are its whole reason.
  3. Three, then five gateways on two bases; a citadel for zealot speed around 7:00.
  4. Third nexus around 8:30 when the observer confirms Terran is on two bases.
  5. Forge for ground weapons +1 by 7:00, then armor; two forges on three bases.
  6. Templar archives or arbiter tribunal by 11:00 depending on the map: storms hold, arbiters attack.
  7. Never attack a sieged tank line from the front; hit it from two sides, or where it is moving.
  8. Scout Terran at 4:00 and 7:00: a fast expand, a two-factory push or a starport each change your next two buildings.

Por qué funciona

Terran mech is slow and positional; Protoss beats it by having more bases and more gateways than Terran can siege at once, and by fighting where the tank line is thinnest. Dragoons with range hold the early game, observers see the mines, and once three bases are saturated the gateways outnumber the factories. Arbiters then remove the tanks from the fight, or carriers fly over them.

Si recuerdas una sola fraseExpand faster than Terran, keep dragoons and zealots streaming from many gateways, see the mines with an observer, and win late with arbiters or carriers.

La construcción

  1. Suministro8 Tiempo0:55 Pylon Pylon Never blocked at 8.
  2. Suministro10 Tiempo1:25 Gateway Gateway One gateway; the first zealot only if scouting demands it.
  3. Suministro12 Tiempo1:50 Assimilator Assimilator The core needs gas by 2:30.
  4. Suministro14 Tiempo2:25 Cybernetics Core Cybernetics Core Dragoons and their range.
  5. Suministro16 Tiempo3:00 Pylon, Dragoon Pylon, Dragoon The first dragoon holds against vultures.
  6. Suministro19 Tiempo3:30 Singularity Charge Singularity Charge Dragoon range before the first tank arrives.
  7. Suministro22 Tiempo4:00 Nexus at the natural Nexus at the natural Two bases by 5:00; Terran is expanding too.
  8. Suministro26 Tiempo4:40 Second Gateway, Pylon Second Gateway, Pylon Production starts to grow.
  9. Suministro30 Tiempo5:20 Robotics Facility Robotics Facility An observer for mines and cloak by 7:00.
  10. Suministro36 Tiempo6:00 Third Gateway, Observatory Third Gateway, Observatory Three gateways on two bases; the observer follows the army.
  11. Suministro44 Tiempo7:00 Forge and Citadel of Adun Forge and Citadel of Adun Ground weapons +1 and zealot speed.
  12. Suministro54 Tiempo8:30 Third Nexus, Gateways 4 and 5 Third Nexus, Gateways 4 and 5 Three bases pay for eight gateways later.
  13. Suministro70 Tiempo10:30 Templar Archives or Stargate and Arbiter Tribunal Templar Archives or Stargate and Arbiter Tribunal Storm to hold; arbiters to attack.
  14. Suministro90 Tiempo12:00 Gateways 6 to 8, second Forge Gateways 6 to 8, second Forge Three bases of gateways; +2/+2.

Investigación, en este orden

  1. Singularity Charge
    Singularity Charge en Cybernetics Core

    Dragoon range; without it dragoons lose to marines and vultures.

  2. Ground Weapons +1
    Ground Weapons +1 en Forge

    Zealots and dragoons versus vultures and tanks; upgrades win the mid game.

  3. Leg Enhancements
    Leg Enhancements en Citadel of Adun

    Speed zealots reach tanks and catch vultures.

  4. Gravitic Boosters
    Gravitic Boosters en Observatory

    Observer speed; it must keep up with the army.

  5. Ground Armor +1
    Ground Armor +1 en Forge

    Then armor; alternate them.

  6. Psionic Storm
    Psionic Storm en Templar Archives

    Storms kill marines and SCVs and force a tank line to move.

  7. Stasis Field
    Stasis Field en Arbiter Tribunal

    Half the tank line frozen is a fight won.

  8. Recall
    Recall en Arbiter Tribunal

    The army in the Terran main while the tanks are away.

El ejército, fase a fase

  1. Opening

    DragoonDragoon

    Two to four dragoons with range hold vultures and the first tank.

  2. Two bases

    DragoonDragoonZealotZealotObserverObserver

    Three dragoons per zealot until speed; the observer sees mines.

  3. Three bases

    ZealotZealotDragoonDragoonHigh TemplarHigh TemplarObserverObserver

    Speed zealots in front, storms on the bio and SCVs, dragoons behind.

  4. Late game

    ZealotZealotDragoonDragoonArbiterArbiterCarrierCarrier

    Arbiters stasis the line; carriers if Terran is short of goliaths.

Si exploras y ves…

A command center before a factory

A command center before a factory

Cuándo 3:00 by the probe scout

Haz Nexus at 3:30, third gateway sooner, a dragoon pressure with the first four.

Por qué Greedy Terran has one tank; punish with dragoons or match the greed.

Two factories and no expansion

Two factories and no expansion

Cuándo 4:30 to 5:30

Haz Dragoons with range at your natural ramp, a shield battery, cannons if needed; delay the third gateway for units.

Por qué A two-factory tank-vulture push kills an open natural; range dragoons on high ground hold it.

A starport early

A starport early

Cuándo 5:00 to 6:00

Haz Observer first from the robotics facility, a cannon at each mineral line, dragoons at home.

Por qué Cloaked wraiths kill probes; an observer makes them dragoon food.

Barracks and academy (bio)

Barracks and academy (bio)

Cuándo 4:00 to 6:00

Haz Zealot speed and storms sooner, fewer dragoons, reavers from the robotics facility.

Por qué Bio beats dragoons and loses to storms, speed zealots and reavers.

A fleet of goliaths and turrets

A fleet of goliaths and turrets

Cuándo 9:00 onward

Haz No carriers; arbiters with stasis and recall, zealot-dragoon-templar on three bases.

Por qué Goliaths are the carrier answer; arbiters make them irrelevant.

Contramedidas

Ellos tienenRespondes con
VulturesVulturesDragoons with range, observers for mines, speed zealots

Vultures kite zealots; dragoons outrange them and observers reveal the mines.

Siege TanksSiege TanksSpeed zealots in front, storms, stasis, recall

Tanks splash their own line when zealots close; stasis removes half of them.

GoliathsGoliathsZealots and dragoons with upgrades, storms

Goliaths are weak on the ground against upgraded gateway units.

Science VesselsScience VesselsDragoons, corsairs on some maps

Vessels die fast to focused dragoons; EMP must be avoided by spreading templar and arbiters.

WraithsWraithsObservers, dragoons, cannons at mineral lines

Revealed wraiths die to dragoons.

BattlecruisersBattlecruisersDragoons in numbers, stasis, scouts on some maps

Massed dragoons melt battlecruisers; stasis holds them still.

Los errores que pierden este emparejamiento

  • Attacking a sieged line

    La señal A gateway army gone in seconds.

    La solución Hit from two sides, hit it while it moves, or recall behind it.

  • No observer

    La señal Dragoons dead to mines.

    La solución Robotics facility by 5:30, an observer with every army.

  • Too few gateways

    La señal A bank of 1,500 on three bases.

    La solución Five gateways on two bases, eight on three.

  • Late range

    La señal Dragoons losing to vultures.

    La solución Singularity charge the moment the core finishes.

  • Carriers into goliaths

    La señal Carriers dead to a goliath ball.

    La solución Scout the armory and goliath count; arbiters instead.

Por nivel

Principiante

One gateway, core, dragoon range, expand at 4:00. Then the cycle: probes, a dragoon or zealot from every gateway, pylons ahead, a gateway when the bank passes 400. Robotics for an observer. Do not attack sieged tanks; expand again instead.

Aprendiz

The build within thirty seconds; scout at 4:00 and 7:00 and use the forks; +1 weapons by 7:00; three bases by 8:30; storms or arbiters by 11:00; a fight taken from two sides while the tanks move.

Competidor

Dragoon micro against vultures and mines, zealot-storm engagements that break a moving tank line, arbiter stasis and recall timing, and the decision between arbiters and carriers from the Terran composition at 9:00.